﻿// <copyright file="TileTypeVariation.cs" company="TenneySoftware">
// Copyright (c) 2009 All Right Reserved
// </copyright>
// <author>Robert Tenney</author>
// <email>rob10e@yahoo.com</email>
// <date>April 2009</date>
// <summary>Enumeration of the variation on the types of tiles.</summary>

// License:

// Product: RPGRoguelikeEngine .Net
// Author: Robert N. Tenney
// Copyright: April 2009

// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation version 2
// of the License.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

// This license covers all source code, binaries, and other materials related to this project
// unless specifically stated otherwise.

using System;

namespace TenneySoftware.Engine {
    /// <summary>
    /// Enumeration of the variation on the types of tiles.
    /// </summary>
    public enum TileTypeVariation {
        /// <summary>
        /// Tile location that is stone(y).
        /// </summary>
        Stone,

        /// <summary>
        /// Tile location that is cavernous.
        /// </summary>
        Cave,

        /// <summary>
        /// Tile location that is grassy.
        /// </summary>
        Grass,

        /// <summary>
        /// Tile location that is grassy with flowers (other plants).
        /// </summary>
        GrassFlowers,

        /// <summary>
        /// Tile location that is sandy.
        /// </summary>
        Sand,

        /// <summary>
        /// Tile location that is dirt.
        /// </summary>
        Dirt,

        /// <summary>
        /// Tile location that is small.
        /// </summary>
        Small,

        /// <summary>
        /// Tile location that is large.
        /// </summary>
        Large,

        /// <summary>
        /// Tile location that is dead.
        /// </summary>
        Dead,

        /// <summary>
        /// Tile location that is paved (laid stone).
        /// </summary>
        Paved,

        /// <summary>
        /// Tile location that is woody.
        /// </summary>
        Wood,

        /// <summary>
        /// Tile location that is a lake.
        /// </summary>
        Lake,

        /// <summary>
        /// Tile location that is shallow.
        /// </summary>
        Shallow,

        /// <summary>
        /// Tile location that is deep.
        /// </summary>
        Deep,

        /// <summary>
        /// Tile location that are foothills.
        /// </summary>
        Foothills,

        /// <summary>
        /// Tile location that is bare.
        /// </summary>
        Bare,

        /// <summary>
        /// Tile location that is snowy.
        /// </summary>
        Snowy,

        /// <summary>
        /// Tile location that contains a village.
        /// </summary>
        Village,

        /// <summary>
        /// Tile location that contains a town.
        /// </summary>
        Town,

        /// <summary>
        /// Tile location that contains a city.
        /// </summary>
        City
    }
}
